Game looks great, I am super experienced with modeling and unity and I would love to join in on you with this project I think with my help I can really help you out with this game and it could be something amazing! Email me if your interested: firstname.lastname@example.org
Tournament : Blood & Steel
A downloadable game for Windows
Early Access version 0.7 is here!
|Tournament : Blood & Steel will be hosting an early access period on itch.io until the game is completed and published to Steam. Buying the game in early access guarantees the latest version of the project with frequent updates as well as a Steam Key upon the game's release. Your feedback is vital and plays a key role in this games development.|
About the Game
Tournament : Blood & Steel is a single player medieval action game with role playing elements. The game is set in the fictional land of Edron in which the player must fight in gladiatorial tournaments to earn fame and riches!
Travel from city to city fighting in the various arenas and events. Victory earns money and fame for your character while defeat results in a loss of both. Money is the key to buying better weapons and armor as well as a requirement for many events. Fame gains respect and most importantly allows you to participate in higher tier fights with more at stake.
|Click here to track the game's update progress and future plans in the Roadmap.|
Join us on Discord to stay up to date with events and connect with the community!
|Updated||3 days ago|
|Author||Script Ocean Games|
|Genre||Action, Role Playing|
|Made with||Unity, Blender, Substance Painter & designer|
|Tags||3D, Atmospheric, Dark Fantasy, First-Person, Gore, Hack and Slash, Medieval, Singleplayer, Unity|
|Average session||About an hour|
|Inputs||Keyboard, Mouse, Xbox controller|
In order to download this game you must purchase it at or above the minimum price of $9.99 USD. You will get access to the following files:
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Pretty cool game, seeing heads fly all over the place is always entertaining :D
For an early version this looks quite promising, the visuals and characters model are nice and the general feeling of the gameplay is great, the bow felt awesome (and I must say, decapiting someone with an arrow, even though absurd, is awesome)
In futur updates I'd like to see a bit more dynamic combats (maybe give a penalty for blocking, and make ais try to go around, maybe dodges,etc...)
I think the strong point of this game is that it focuses on arena battles, and I think there's really something great there, if you can capture that kind of atmosphere, like the crowd cheering, boohing , the music and all. The crowd reacting to what the player does could be a big plus like "Come on, finish him!"
Can't wait to see how it'll evolve!
Thank you for the feedback!
I have been putting alot of work into the crowd mechanics to make the arena feel more alive, having a dynamic crowd is a brilliant idea that would be amazing for immersion and general game feel.
I have gotten criticisms about making the combat more dynamic and I will be working hard on that as well. I am still polishing it but I think with just some slight variations in behavior it can truly shine.
Really appreciate the feedback you have some brilliant ideas that will help drive the game forward!
Could you show off more gameplay? I'm really curious
I have some gameplay videos in the pipeline that should be out within the next couple of days.
I realize that it has been more than a couple of days... but I have finally made a gameplay video showcasing the new Tournament mode. Expect more videos and a teaser coming soon!